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December 11, 2008
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Final Fortress by spacegoblin Final Fortress by spacegoblin
All the pieces together. I may add a ship at some point. It turned out okay as an experiment and illustrates the fortress layout well enough ,but I could probably have created a more dynamic composition using conventional methods and with much less effort.
Some of the pieces don't quite work and I probably should have made more turrets ( showing different scale and gun rotation).
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:icontalesteller911:
Talesteller911 Featured By Owner May 6, 2013
Just a couple of things- the first one is that the low contrast between colors of the buildings results in a general confusion, it doesn't let you see the various elements clearly. Perhaps just a thicker or darker border line could make this right.
And then, at least to me, the elemts seem just glued on the background without actually being part of it. But the buildings theirselves are still awesome, except for the borderline thing.
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:iconspacegoblin:
spacegoblin Featured By Owner May 6, 2013
Thanks :) Yeah-that's often the problem with this style of production. Although each element (being created on its own large sheet of paper) has a high level of detail, making sure all the elements fit together properly can be a problem-as can line thickness when the elements are scaled down.
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:iconmetalicsoul:
MetalicSoul Featured By Owner Jan 24, 2013
Hmm real cool I got to admit that and it looks like it could handle whatever an enemy throws at it, while a challenge I can see a number of ways through all that, one of the more obvious would be to launch an attack by sea using submarines if those are available. Or to attack at night and send in an infiltration team to demolish key locations inside the fortifications or to set off a chain reaction by detonating the ammunition stockpiles they no doubt have hidden deep inside the various locations around the forts. Pretty damn intimidating I admit, but I love a strategy challenge.
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:iconspacegoblin:
spacegoblin Featured By Owner Jan 25, 2013
Cool :) There were lots of forts similar to this in Belgium and France at the start of WW2(nothing this crazy, but some pretty impressive stuff none the less). The Germans either went past them or attacked them with paratroops-using hand held demolition charges to blow the casemates and turrets appart. Forts are useful but I guess it's best not to pour too much of your resources into them-especially if there's a way the enemy can avoid attacking them.

Of course, if you know the attack's coming it's possible to throw up quicker defenses. This is how the Soviets beat the Blitzkrieg in the end (aside from lots and lots of stuff)-defense in depth-followed by counter attack. While conventional forts have great strengths in armour and firepower they can be kind of lacking when it comes to mobility.

I'd go with the infiltration team if I were you. The harbour's gotta have anti submarine nets and the like ;)
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:iconmetalicsoul:
MetalicSoul Featured By Owner Jan 26, 2013
Heh true my idea of an infiltration team is have a glider towed behind an aircraft then when near enemy lines the glider is detached and would glide towards the fort in question rather silently. Once close enough the glider's riders would jump out and parachute down silently at night when there are less likely to be guards looking for such a thing. Of course the harbor since its protected by a net might not be bothered with since if someone has successfully infiltrated the larger fort, use that massive gun to blow the harbor to hell and cause some confusion and chaos to further conceal the infiltration team while they kill commanders and set off the ammo dumps inside the fortress.
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:iconspacegoblin:
spacegoblin Featured By Owner Jan 26, 2013
Probably better than a frontal assault :)
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:iconmetalicsoul:
MetalicSoul Featured By Owner Jan 27, 2013
Yeah I never go for a frontal assault unless I can cut off an enemy's supply lines and such and had enough to starve those guys into surrendering, well aside from air infiltration I realized that an infiltration team could sneak in using the trucks and pose as new recruits who are assigned to the fort then once they get the layout of the place they commence with their assassinations and demolitions.
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:iconkathador:
Kathador Featured By Owner Jul 25, 2011
Big, Big Fortress! me Wants! For the Emperor that is, not for myself!
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:iconmetallearner:
MetalLearner Featured By Owner Jan 13, 2011
:rofl:SO MANY GUNS!!! :drool:
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:iconleobracerstudios:
leobracerstudios Featured By Owner Jul 19, 2010
This looks like something that could be in a real-time strategy game. nice work.
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